Hooray!


(intro)

In 2022-01, I started playing PipeWalker, and began this series to document my efforts in trying to emulate its level-complete animation -- the Hooray! moment -- using Guile-SDL (which I maintain).  This page lists the entries of that series. 


(entries)

Introduction
welcome and patch 1
Add seed source code for ‘Hooray!’ Trip Log series

Part 2
patch 2
Add window creation

Part 3
patches 3 and 4
Add theme loading and sanity check

Part 4
patches 5, 6, 7
Add scenery and abstractions

Part 5
patch 8
Add simple foreground

Part 6
patches 9, 10, 11
Add change of scenery and Bump things

Part 7
patches 12 through 21
Add abstractions and motion

Part 8
patches 22, 23, 24, 25
Fix infelicities

Part 9
patches 26 and 27
Add growth and rotation

Part 10
patches 28, 29, 30, 31
Tweak constants

Part 11
patches 32 and 33
Use updated Guile-SDL

Part 12
conclusion
(the end)


Copyright (C) 2022 Thien-Thi Nguyen
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