In 2022-01, I started playing PipeWalker, and began this series to document my efforts in trying to emulate its level-complete animation -- the Hooray! moment -- using Guile-SDL (which I maintain).  This page lists the entries of that series. 

NB: This is a work-in-progress -- check back later for updates.  Entries that are not links (just plain text) are teasers. 


welcome and patch 1
Add seed source code for ‘Hooray!’ Trip Log series

Part 2
patch 2
Add window creation

Part 3
patches 3 and 4
Add theme loading and sanity check

Part 4
patches 5, 6, 7
Add scenery and abstractions

Part 5
patch 8
Add simple foreground

Copyright (C) 2022 Thien-Thi Nguyen
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